The History of Videogames Part 1 |
The year 1972 was truly a breakthrough year in the world of
technology. There were many inventions that impacted society as we know it
today. The microprocessor and the compact disc were just two of those
creations. Oh, and by the way, a little thing call |
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Magnavox
Odyssey 1. |
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For the next 2 years the home videogame industry lay dormant
until Atari released the first in a huge wave of Pong games. Everybody and
their grandmother released one of these little single game T.V. tennis units,
saturating the market and leaving the con |
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Well you could call 1977 a breakout year for the home videogame
industry. This was a year to rejoice and give praise because there were more
new systems released (three in all) than in any one year since. First came an
ill- faded attempt by RCA to get int |
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First
off I want to give thanks to my Dad for that awesome day in K-mart when he
bought me my first videogame system, the Atari 2600. We played Combat until
our thumbs screamed in pain from those squared, one- button joysticks. I
would even wake up early |
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In 1979 Mattel thought that they could grab a chunk of the up
and coming videogame industry with the Intellivision. I walked to K-mart many
times just to drool over this system. It had better graphics and gameplay
than any system before it, and with a foc |
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1983, seemingly out of nowhere, came an instant juggernaut and an Atari
killer to the forefront. Its name was the Colecovision. This was supposed to
be the system to end all systems with its almost perfect arcade translation
of Donkey Kong and Zaxxon. |
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There was a loss of quality control in the videogame industry
and third party company's started saturating the market with some of the
crappiest games known to man. Everybody who was anybody made a game. Kool-Aid
had a game. Chuckwagon dog food had a game |
The
History of Videogames Part 2 |
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As we recall from last week, Atari, Coleco, and Intellivision
had almost come to an instant death because of the videogame
"Crash" in 1984. This made the future of home videogame consoles
very bleak and it would almost take a miracle to get the industry r |
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Nintendo |
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In
1986 Sega started noticing the success of Nintendo and decided to bring out
their own console called the Master System. It was actually a little more
powerful than the N.E.S., but could only take about 10 percent of the market
away from them. This was |
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In
1989, I had to make one of the hardest decisions of my life, TurboGrafx 16 or
Sega Genesis? I spent hours in Toys R Us walking back and forth between the
two systems they had on display. I finally decided on the Genesis and the
main reason was because |
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How
many times have you seen little old ladies or these crop circle farmer's say
that they have been visited by aliens from the planet Exlaxia or some other
far off galaxy. Well one time they were right. Back in 1990, we were visited
by far superior life |
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3DO |
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Since
we are on the subject of $700.00 systems, let's talk about the 3DO. It was
the first 32-bit system and the first to truly use 3-D rendered graphics. 3DO
was not a complete failure but they could have done better if it weren't for
their high initial |
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One fine day back in 1995, I walked into Electronic Boutique,
and to my surprise there sat the Sega Saturn four months early. The clerk
looked as shocked as I did, so I just shrugged my shoulders and reluctantly
purchased one. There was no hype, no hoopla |
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The Nintendo 64 hit the market a year later, just in time for
the Christmas rush and showed off its power right away with the release of
Mario 64 and Wave Race. But Nintendo has not had as much success as they
would like. With a cartridge based system, th |
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The Sega Dreamcast brings us to present day videogaming, and in
less than two weeks we will see the launch of the Playstation 2. Next year
will also bring the release of the X-box and GameCube. There's no doubt that
these systems are going to produce amaz |
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Bonus: |
Check out these shots: the living room of a hardcore gamer |
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